A scalable design system unifying design, code, and documentation into a single source of truth.

Explore DBM System

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Role:

Product Designer (End-to-End)

Responsibilities:

System strategy, component design, documentation, design tokens, developer alignment

Problem:

Design systems are often fragmented, poorly documented, or treated as static UI kits, making them difficult to scale and adopt.

Solution:

Created DBM System, a full-scale design system that includes documentation, design and code components library working together as a single source of truth.

Expected Impact:

Improved consistency, faster design-to-development workflows, and clearer cross-team alignment through a centralized system.

My Contributions:

Defined system architecture, designed components, created documentation, and established a scalable structure for long-term growth.

Problem & Context

Design systems are often introduced as UI libraries but fail to scale because they lack structure, governance, and clear documentation. This leads to:

  • Inconsistent UI patterns across products
  • Repeated design and engineering effort
  • Slow onboarding for designers and developers
  • Misalignment between design intent and implementation

This project was created to solve two problems:

  1. Demonstrate a complete, real-world approach to design systems
  2. Explore how a system can function as a single source of truth across design and code

Constraints:

  • No organizational constraints (self-initiated)
  • No existing system to build on
  • Needed to simulate real-world scalability and usage

Stakeholders (Simulated):

Designers (usability and consistency), Developers (implementation clarity), Product teams (efficiency and reuse)

Users & Insights

Research methods included heuristic evaluation of existing design systems, competitive analysis of established systems such as Material, Polaris, and Atlassian, and a review of industry best practices and documentation standards.

Key Insights:

  • Documentation is often the weakest link - Many systems provide components but lack clear usage guidance, making adoption inconsistent.
  • Design and code are frequently misaligned - Without a shared structure (tokens, naming, logic), implementation drifts from design intent.
  • Systems fail without scalability in mind - Flat or ad-hoc structures break down as systems grow.
  • Adoption depends on clarity, not just quality - Even well-designed components fail if they are hard to understand or use.

Assumptions (Explicit):

  • Teams will adopt systems that reduce cognitive load
  • Clear documentation improves consistency and speed
  • A unified structure improves cross-functional alignment

Strategy & Approach

I approached DBM as infrastructure, not a UI kit.

Core Principles:

  • Single Source of Truth - Design, code, and documentation must stay aligned
  • Scalability First - Structure must support growth without breaking
  • Clarity Over Completeness - Well-documented components are more valuable than a large but unclear library
  • System, Not Screens- Focus on patterns and rules rather than individual UI instances

System Architecture:

  • Foundations (color, typography, spacing, tokens)
  • Components (reusable UI elements)
  • Documentation (usage, guidelines, rationale)
  • Code layer (mirroring design structure)

Tradeoffs:

  • Chose to go deeper on fewer components to demonstrate quality and scalability
  • Balanced strict system rules with enough flexibility for real-world use
  • Avoided over-engineering tokens to keep the system approachable

Alignment Approach:

  • Even as a solo project, decisions were framed as if aligning with: Designers (usability) and Developers (implementation logic)

Exploration & Iteration

Balanced System

  • Integrated components, tokens, and documentation
  • Optimized for both usability and scalability

Iteration Process

  • Refined component structure based on heuristic evaluation
  • Improved naming conventions for clarity and consistency
  • Simplified documentation to reduce cognitive load

Feedback Sources

  • Self-critique using UX heuristics
  • Benchmarking against industry systems
  • Iterative refinement based on clarity and usability

Final Solution

DBM is a living design system composed of:

1. Design Component Library - Tokenized, reusable, scalable UI components; designed with clear states and variations in Figma

2. Code Component Library - React components structured to mirror design logic; reduces friction between design and development

3. Documentation Website - Usage guidelines, rationale, and examples; Structured for quick scanning and deep understanding

Key Design Decisions:

  • Components include usage guidance, not just visuals
  • Naming conventions prioritize clarity over cleverness
  • Documentation is treated as a core product, not an afterthought

Expected Impact

Expected Improvements

  • Consistency - Unified tokens and components reduce UI inconsistencies
  • Efficiency - Reusable components reduce redundant design and development work
  • Clarity - Documentation improves onboarding and decision-making
  • Scalability - Structured system supports long-term growth

Why This Works:

  • Recognition over recall (clear documentation)
  • Consistency and standards (shared components)
  • Reduced cognitive load (structured system)

Validation Approach

What To Test

  • Ease of component usage
  • Documentation clarity
  • Design-to-development handoff efficiency

Methods

  • Usability Testing - Designers and developers complete tasks using the system
  • A/B Testing - Compare workflows with and without the system
  • Analytics - Measure component reuse and documentation engagement

Success Metrics

  • Task success rate
  • Time to implement components
  • Reduction in design inconsistencies
  • Adoption rate across teams

Role & Reflection

This was a self-initiated project that I executed end-to-end. I defined the system strategy and architecture, designed the foundations and components, built the documentation structure and content, and ensured alignment between design and code. While working independently, I approached the project as if collaborating with cross-functional teams, simulating real-world considerations and designing with both designer and developer needs in mind.

What Worked Well:

  • Treating documentation as a core product significantly improved clarity
  • Focusing on system structure elevated the work beyond UI design

What I would Do Differently:

  • Introduce real user validation earlier
  • Test documentation usability with external designers/developers

Risk & Assumptions:

  • Assumes teams will adopt structured systems
  • Assumes documentation clarity directly improves efficiency

The key learning is that the most valuable part of a design system is not the components themselves, but how clearly they communicate how to use them. As far as next steps, I would like to expand component library to cover more complex patterns.

Mason Tavakoli

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A scalable design system unifying design, code, and documentation into a single source of truth.

Explore DBM System

button

button

Role:

Product Designer (End-to-End)

Responsibilities:

System strategy, component design, documentation, design tokens, developer alignment

Problem:

Design systems are often fragmented, poorly documented, or treated as static UI kits, making them difficult to scale and adopt.

Solution:

Created DBM System, a full-scale design system that includes documentation, design and code components library working together as a single source of truth.

Expected Impact:

Improved consistency, faster design-to-development workflows, and clearer cross-team alignment through a centralized system.

My Contributions:

Defined system architecture, designed components, created documentation, and established a scalable structure for long-term growth.

Problem & Context

Design systems are often introduced as UI libraries but fail to scale because they lack structure, governance, and clear documentation. This leads to:

  • Inconsistent UI patterns across products
  • Repeated design and engineering effort
  • Slow onboarding for designers and developers
  • Misalignment between design intent and implementation

This project was created to solve two problems:

  1. Demonstrate a complete, real-world approach to design systems
  2. Explore how a system can function as a single source of truth across design and code

Constraints:

  • No organizational constraints (self-initiated)
  • No existing system to build on
  • Needed to simulate real-world scalability and usage

Stakeholders (Simulated):

Designers (usability and consistency), Developers (implementation clarity), Product teams (efficiency and reuse)

Users & Insights

Research methods included heuristic evaluation of existing design systems, competitive analysis of established systems such as Material, Polaris, and Atlassian, and a review of industry best practices and documentation standards.

Key Insights:

  • Documentation is often the weakest link - Many systems provide components but lack clear usage guidance, making adoption inconsistent.
  • Design and code are frequently misaligned - Without a shared structure (tokens, naming, logic), implementation drifts from design intent.
  • Systems fail without scalability in mind - Flat or ad-hoc structures break down as systems grow.
  • Adoption depends on clarity, not just quality - Even well-designed components fail if they are hard to understand or use.

Assumptions (Explicit):

  • Teams will adopt systems that reduce cognitive load
  • Clear documentation improves consistency and speed
  • A unified structure improves cross-functional alignment

Strategy & Approach

I approached DBM as infrastructure, not a UI kit.

Core Principles:

  • Single Source of Truth - Design, code, and documentation must stay aligned
  • Scalability First - Structure must support growth without breaking
  • Clarity Over Completeness - Well-documented components are more valuable than a large but unclear library
  • System, Not Screens- Focus on patterns and rules rather than individual UI instances

System Architecture:

  • Foundations (color, typography, spacing, tokens)
  • Components (reusable UI elements)
  • Documentation (usage, guidelines, rationale)
  • Code layer (mirroring design structure)

Tradeoffs:

  • Chose to go deeper on fewer components to demonstrate quality and scalability
  • Balanced strict system rules with enough flexibility for real-world use
  • Avoided over-engineering tokens to keep the system approachable

Alignment Approach:

  • Even as a solo project, decisions were framed as if aligning with: Designers (usability) and Developers (implementation logic)

Exploration & Iteration

Balanced System

  • Integrated components, tokens, and documentation
  • Optimized for both usability and scalability

Iteration Process

  • Refined component structure based on heuristic evaluation
  • Improved naming conventions for clarity and consistency
  • Simplified documentation to reduce cognitive load

Feedback Sources

  • Self-critique using UX heuristics
  • Benchmarking against industry systems
  • Iterative refinement based on clarity and usability

Final Solution

DBM is a living design system composed of:

1. Design Component Library - Tokenized, reusable, scalable UI components; designed with clear states and variations in Figma

2. Code Component Library - React components structured to mirror design logic; reduces friction between design and development

3. Documentation Website - Usage guidelines, rationale, and examples; Structured for quick scanning and deep understanding

Key Design Decisions:

  • Components include usage guidance, not just visuals
  • Naming conventions prioritize clarity over cleverness
  • Documentation is treated as a core product, not an afterthought

Expected Impact

Expected Improvements

  • Consistency - Unified tokens and components reduce UI inconsistencies
  • Efficiency - Reusable components reduce redundant design and development work
  • Clarity - Documentation improves onboarding and decision-making
  • Scalability - Structured system supports long-term growth

Why This Works:

  • Recognition over recall (clear documentation)
  • Consistency and standards (shared components)
  • Reduced cognitive load (structured system)

Validation Approach

What To Test

  • Ease of component usage
  • Documentation clarity
  • Design-to-development handoff efficiency

Methods

  • Usability Testing - Designers and developers complete tasks using the system
  • A/B Testing - Compare workflows with and without the system
  • Analytics - Measure component reuse and documentation engagement

Success Metrics

  • Task success rate
  • Time to implement components
  • Reduction in design inconsistencies
  • Adoption rate across teams

Role & Reflection

This was a self-initiated project that I executed end-to-end. I defined the system strategy and architecture, designed the foundations and components, built the documentation structure and content, and ensured alignment between design and code. While working independently, I approached the project as if collaborating with cross-functional teams, simulating real-world considerations and designing with both designer and developer needs in mind.

What Worked Well:

  • Treating documentation as a core product significantly improved clarity
  • Focusing on system structure elevated the work beyond UI design

What I would Do Differently:

  • Introduce real user validation earlier
  • Test documentation usability with external designers/developers

Risk & Assumptions:

  • Assumes teams will adopt structured systems
  • Assumes documentation clarity directly improves efficiency

The key learning is that the most valuable part of a design system is not the components themselves, but how clearly they communicate how to use them. As far as next steps, I would like to expand component library to cover more complex patterns.

Mason Tavakoli

A scalable design system unifying design, code, and documentation into a single source of truth.

Explore DBM System

button

button

Role:

Product Designer (End-to-End)

Responsibilities:

System strategy, component design, documentation, design tokens, developer alignment

Problem:

Design systems are often fragmented, poorly documented, or treated as static UI kits, making them difficult to scale and adopt.

Solution:

Created DBM System, a full-scale design system that includes documentation, design and code components library working together as a single source of truth.

Expected Impact:

Improved consistency, faster design-to-development workflows, and clearer cross-team alignment through a centralized system.

My Contributions:

Defined system architecture, designed components, created documentation, and established a scalable structure for long-term growth.

Problem & Context

Design systems are often introduced as UI libraries but fail to scale because they lack structure, governance, and clear documentation. This leads to:

  • Inconsistent UI patterns across products
  • Repeated design and engineering effort
  • Slow onboarding for designers and developers
  • Misalignment between design intent and implementation

This project was created to solve two problems:

  1. Demonstrate a complete, real-world approach to design systems
  2. Explore how a system can function as a single source of truth across design and code

Constraints:

  • No organizational constraints (self-initiated)
  • No existing system to build on
  • Needed to simulate real-world scalability and usage

Stakeholders (Simulated):

Designers (usability and consistency), Developers (implementation clarity), Product teams (efficiency and reuse)

Users & Insights

Research methods included heuristic evaluation of existing design systems, competitive analysis of established systems such as Material, Polaris, and Atlassian, and a review of industry best practices and documentation standards.

Key Insights:

  • Documentation is often the weakest link - Many systems provide components but lack clear usage guidance, making adoption inconsistent.
  • Design and code are frequently misaligned - Without a shared structure (tokens, naming, logic), implementation drifts from design intent.
  • Systems fail without scalability in mind - Flat or ad-hoc structures break down as systems grow.
  • Adoption depends on clarity, not just quality - Even well-designed components fail if they are hard to understand or use.

Assumptions (Explicit):

  • Teams will adopt systems that reduce cognitive load
  • Clear documentation improves consistency and speed
  • A unified structure improves cross-functional alignment

Strategy & Approach

I approached DBM as infrastructure, not a UI kit.

Core Principles:

  • Single Source of Truth - Design, code, and documentation must stay aligned
  • Scalability First - Structure must support growth without breaking
  • Clarity Over Completeness - Well-documented components are more valuable than a large but unclear library
  • System, Not Screens- Focus on patterns and rules rather than individual UI instances

System Architecture:

  • Foundations (color, typography, spacing, tokens)
  • Components (reusable UI elements)
  • Documentation (usage, guidelines, rationale)
  • Code layer (mirroring design structure)

Tradeoffs:

  • Chose to go deeper on fewer components to demonstrate quality and scalability
  • Balanced strict system rules with enough flexibility for real-world use
  • Avoided over-engineering tokens to keep the system approachable

Alignment Approach:

  • Even as a solo project, decisions were framed as if aligning with: Designers (usability) and Developers (implementation logic)

Exploration & Iteration

Balanced System

  • Integrated components, tokens, and documentation
  • Optimized for both usability and scalability

Iteration Process

  • Refined component structure based on heuristic evaluation
  • Improved naming conventions for clarity and consistency
  • Simplified documentation to reduce cognitive load

Feedback Sources

  • Self-critique using UX heuristics
  • Benchmarking against industry systems
  • Iterative refinement based on clarity and usability

Final Solution

DBM is a living design system composed of:

1. Design Component Library - Tokenized, reusable, scalable UI components; designed with clear states and variations in Figma

2. Code Component Library - React components structured to mirror design logic; reduces friction between design and development

3. Documentation Website - Usage guidelines, rationale, and examples; Structured for quick scanning and deep understanding

Key Design Decisions:

  • Components include usage guidance, not just visuals
  • Naming conventions prioritize clarity over cleverness
  • Documentation is treated as a core product, not an afterthought

Expected Impact

Expected Improvements

  • Consistency - Unified tokens and components reduce UI inconsistencies
  • Efficiency - Reusable components reduce redundant design and development work
  • Clarity - Documentation improves onboarding and decision-making
  • Scalability - Structured system supports long-term growth

Why This Works:

  • Recognition over recall (clear documentation)
  • Consistency and standards (shared components)
  • Reduced cognitive load (structured system)

Validation Approach

What To Test

  • Ease of component usage
  • Documentation clarity
  • Design-to-development handoff efficiency

Methods

  • Usability Testing - Designers and developers complete tasks using the system
  • A/B Testing - Compare workflows with and without the system
  • Analytics - Measure component reuse and documentation engagement

Success Metrics

  • Task success rate
  • Time to implement components
  • Reduction in design inconsistencies
  • Adoption rate across teams

Role & Reflection

This was a self-initiated project that I executed end-to-end. I defined the system strategy and architecture, designed the foundations and components, built the documentation structure and content, and ensured alignment between design and code. While working independently, I approached the project as if collaborating with cross-functional teams, simulating real-world considerations and designing with both designer and developer needs in mind.

What Worked Well:

  • Treating documentation as a core product significantly improved clarity
  • Focusing on system structure elevated the work beyond UI design

What I would Do Differently:

  • Introduce real user validation earlier
  • Test documentation usability with external designers/developers

Risk & Assumptions:

  • Assumes teams will adopt structured systems
  • Assumes documentation clarity directly improves efficiency

The key learning is that the most valuable part of a design system is not the components themselves, but how clearly they communicate how to use them. As far as next steps, I would like to expand component library to cover more complex patterns.